For our third Rogue Trader game in
this organically-evolving narrative campaign, we decided that the
Sensei captured by the hired gun techno-punks at the end of the last
game would be the target of a rescue attempt – by an Inquisitor
who's been trailing the Sensei for many years.
The gangers' lair would be deep within
the void station, meaning that the Inquisitor and his indentured
forces (local defence militia troopers) would need to fight their way
through three levels to reach the cell, going from an entry point to
an exit point on each level. I noted down before the game which level
(1 to 3) each of my ganger models was on, and I set them up first in
each case, representing them standing watch and expecting an attack.
We would roll for first turn on each level too.
Gadge's Inquisitorial warband consisted
of Inquisitor Garamand Black, the assassin Helvetica, a human
champion called Shonar Bangla, a psyker minor hero called Estrangello
Edessa, a militia captain called Calibri and seven shock troopers.
My gangers consisted of Boss Hamm, a
human major hero, the psy-assassin Gayle (a human psyker major hero
armed with a force sword and a smile), Ark, a flamer-armed minor hero
and nine other human gangers, armed with a selection of knives,
lasguns and laspistols but nothing too advanced.
The first level consisted of two
12”x12” Zone Mortalis tunnel sections, and Inquisitor Black's band came in force through the wall, the assassin Helvetica killing
a ganger almost straight away. Ark fired up his flamer and set one
shock trooper alight, who died soon after, failing to wound the other
three he hit. As the attackers came on Ark took more fire but
shrugged it off, again engulfing more attackers with flames but
completely failing to wound any. Amazingly, he weathered a third
round of fire, before the Inquisitor's pet psyker cast 'Jinx' on his
flamer. Realising his time was up, Ark turned and bolted for the exit
down to the next level, the other surviving ganger behind him as the
attacking forces swarmed down the corridor after them.
Ark stands against the entire Inquisitorial Strike Force!
Unseen by the gangers, the assassin
Helvetica used her polymorphine dose to assume the form of the ganger
she'd killed, so we swapped the models and decided that an
Intelligence test would be needed to spot the disguise before she
gave herself away by attacking.
On to level two (which was made of four
12”x12” tiles), and I set five more gangers up in two positions,
as well as Ark and the other ganger from level 1, who had three turns
worth of movement on the attackers (putting Ark almost at the exit
down to level three while he ordered the other ganger to cover him).
First down through the hatch was
Helvetica disguised as the ganger, and as she approached two gang
sentries they failed their Intelligence tests to spot her disguise
and so got charged and killed in short order the next turn.
Meanwhile, Ark waited near the exit down to level three while the two
autogun-armed gangers fired on the approaching shock troopers,
killing one. One ganger fell having had Steal Mind cast on him, not
even able to defend himself as he was brutally slain.
The Shock Troopers advance through level two.
Eventually, the attackers closed
through the hail of fire, but as they reached the exit point down to
level three, Ark slammed the blast doors down in their face. It took
the Inquisitor using the Smash psychic power as well as two krak
grenades to break through the (Toughness 8, 10 Wound) door, by which
time the gangers had a three turn lead on his force when it came to
defending the third and final level.
Ark and two fellow gangers close the blast doors on the approaching invaders.
Level three was made from six Zone
Mortalis tiles, and contained two cells closed off by heavy blast
doors. I secretly noted down who was in each cell and set the other
gangers up for a final, desperate defence of their lair. Here we
improvised by saying that if Ark could get to a weapons crate he
could roll on the Basic Weapons table in Rogue Trader to find a
weapon to replace his Jinxed flamer, more of which later.
Ark's last stand.
As expected, the fight for the third
level was intense. When Ark saw the ganger he'd seen killed on the
top level coming towards him he knew it was a trick and shouted to
his men as such, and so Helvetica's cover was blown and we swapped
back her model. As Gadge had only bought one dose of polymorphine she
couldn't pull that trick a second time, though I imagine next time
she'll have more.
All subtlety cast to the wind,
Helvetica charged the knife wielding gangers, who unleashed a barrage
of frag grenades in response, taking down another shock trooper
before they were sliced apart by the vengeance assassin. As this was
happening, Ark had reached the ammo store and was rifling through its
contents in search of a useful weapon. I rolled on the Basic Weapons
chart, resulting it a handbow, which Ark threw aside in desperation
hoping for something more useful next turn.
Meanwhile, the Inquisitor and the rest
of force emerged and it looked increasingly like Ark would be
overwhelmed. Praying to the Emperor whose name he had taken in vain
far too many times to deserve an answer, he continued his search for
a weapon. This time, the roll was a keeper – a plasma gun!
Grinning, Ark opened fire, using the weapon's sustained fire to
incinerate the entire first rank of shock troopers before their
captain broke through and put him down for good.
Things fell dangerously silent for a
moment as Inquisitor Black surveyed the scene. There were two heavy
blast doors before him, either one of which could contain the
captured Sensei as well as whatever other nasty surprise the gangers
still had in store. He cast 'Sense Presence', and so I placed two
markers in one cell and one in the other. The Inquisitor's mind made
up, he pulled out another krak grenade and set to work on the cell
with two life signs in it.
Then, the other blast door rumbled up
and a dense, glowing fog rolled forth. I'd hidden Gayle in there as a
trap, and she had cast Ectoplasmic Mist to cover her appearance and
confuse the attackers. Helvetica clearly sensed a powerful rival
assassin and skirted the edge of the psychic fog as the Inquisitor
continued to try to break down the other cell door.
The cell containing the captive Sensei is finally blown open.
The combat between Helvetica and Gayle
was brief and bloody, Gayle putting five psy-points into augmenting
her force sword's strength. Even as the Inquisitor finally broke
through the other cell door, she dashed out of the shadows and killed
the shock trooper captain, but not quite quick enough to help Boss
Hamm.
Inquisitor Black and Boss Hamm fight to the death.
As Black stalked into the cell through
the shattered door a hail of bolt shells struck him as Boss Hamm
prepared to sell his life dearly, wounding the Inquisitor. The two
were evenly matched, but over two turns Inquisitor Black prevailed,
turning just time to see Gayle closing in on him and shooting her
down with contempt.
Gayle powers up her force sword, but Boss Hamm is already dead.
Though his strike force lay dead all
around him, the Inquisitor finally had his prize...
Many thanks to Trevor Goddard and Jonathan Peace for adding the special effects to these pictures!