Thursday, 26 June 2008

Gangfight results

Following the ‘Gangfight’ battle (Firefight at Asakhim Valley) between the cult and the garrison, the campaign stats are as follows.

We played with 700 credits worth of troops each (counting starting values, not including earned advances etc). The result of the game was a win for the garrison, the cult fighters eventually failing a bottle roll. Neither side lost any ‘characters’, so none of the models taken out of action had to roll on the serious injuries table.

The Cult controls the following territory:
Old Ruins
Holestead
Old Ruins
Slag

After income and rolls on the Rare Trade chart, the cult gained a red dot laser sight and a set of infra goggles. It has 108 credits left.

The Garrison controls the following territory:
Settlement
Slag
Mineral Outcrop
Settlement
Settlement

After income, and a roll on the Rare Trade chart, the garrison gained a hot shot laser pack. However, their grenade launcher exploded during the game and had to be replaced (130 credits), leaving the garrison with a disturbing 1 credit left in the regimental kitty!

Experience points earned Corporal Drake a roll on the advance table, which resulted in +1 BS, and the grenade launcher specialist gained a roll too, which gave her +1 WS.

4 comments:

  1. two_heads_talking1 July 2008 at 15:14

    I love the necromunda rules. The increase in stats and all that. Of course, you lose members quite frequently, or at least I always do when I play.

    ReplyDelete
  2. two_heads_talking21 July 2008 at 20:46

    Have there been any updates?

    ReplyDelete
  3. Hey mate

    The Pontiff has a sermon ready to dispatch, but has been very busy recently! Hopefully we'll have something up very soon.

    ReplyDelete
  4. two_heads_talking22 July 2008 at 13:52

    I am eagerly anticipating the Pontiff's sermon. It has been too long since his words have reached my ears..

    ReplyDelete