Wednesday, 27 May 2009

Sensei Knight WiP

This is a work in progress shot of the Sensei adventurer mentioned a couple of posts down. I've gone for a suitably heroic look and pose, and tried to the keep the clothing in keeping with the sort of sci-fi adventurers you saw in Rogue Trader, Laserburn and Traveller with the puffy renaissance sleeves. The head is from Captain Sicarius, the arms from the Empire general, body from a SM Scout and legs from an IG Storm Trooper Sergeant, plus bits from around the place. These are all components I've had around for ages and I'm pretty pleased they came together ok.

As far as a paint job goes, I'm thinking of lots of whites, so he's very different from an Inquisitor. Maybe a bit like a CLone Trooper, with battered and scuffed armour plates. Any thoughts?

Cheers

Thursday, 21 May 2009

Hunter-killer droids.

Maniple of HK Crusaders 'Stinger Squadron' programmed to seek and destroy genetically corrupt specimens.

Photobucket

Photobucket

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Sunday, 17 May 2009

Space Pirates of the Maelstrom

Here's a gang of salty Space Pirates I converted up recently. They use Servitor bodies (for a vac-suit look), with Imperial Guard arms and heads. I've equipped them with the sort of kit you'd expect to see in action in a ship-to-ship mission: a meltagun for burning through the hull, a flamer for clearing out corridors, and shotguns for...close encounters.


The Space Pirate boarding party.

The leaders - bosun with power sword and plasma pistol, and coxswain with bolter.

Meltagunner and flamer.

The scurvy pirate scum.



Sensei Adventurer Band

I've generated a Sensei Adventurer Band using the rules from Realm of Chaos, and multiplying the costs by 10 to arrive at a Necromunda Gang Rating of 1736. This results in only 3 members, but they're all heroes, so we'll see what happens. I won't use the Necromunda advance system on them at all, as the Sensei have their own system, making them unique.

I haven't equipped them yet, as I'll work out the conversions first and see what looks good. The RoC system works out at the band having 15 points to spend on weapons, and gives a list of equipment. Again, I'll multiply the costs by 10 for a Necromunda gang rating.

Hopefully I'll start work on some models next week - with only three to do I can put some effort into each one.

Saturday, 16 May 2009

Incoming transmission from the Maelstrom

Afternoon all!

Just a heads up, we've been talking for a little while about taking the action beyond Jeriko Reach and into surrounding space. This will allow us to use more varied factions, settings and story lines, and enable all sorts of 'old school' wargaming fun. I've just created a new blog which we'll move over to as we have battles to report. So keep an eye on both blogs for the moment, and we'll let you know when Jeriko Reach will be phased out.

Campaign wise, the plan is to use a lot more factions, in the area of space known as the Maelstrom. This means we can field Rogue Traders, Pirates, Rebels, Orks, Sensei and anything else we feel like trying out. We want to give the whole campaign a lot more of an old school, space opera Rogue Trader/Traveller feel. I'm pretty sure we'll continue to use the Necromunda system as the basis for our games, especially for tracking experience and income, but no doubt we'll introduce other elements as we go along.

Any comments welcome!

Why We (still!) Play

We’re publishing this blog because it amuses us to do so - simple as that!

But just as importantly we’re doing it because we want to inspire other people to do the same sort of thing. We don’t plan to present a definitive set of rules or a system, because that’s not how we do things. This is old-school wargaming, how it always used to be played before everyone decided they couldn’t play without an FAQ and needed a scoring system to measure their worth as a gamer!

As with many ‘veterans’, we’ve developed our own gaming tastes over the years, and fancy trying out a hybrid of all our favourite rules mechanics. Many people look to gaming companies or to the web to provide rules specifically tailored to their own tastes, but fail to find them and end up getting bitter with those companies, who are just catering to the widest market possible. Some people even get so angry they try to set up in competition to the big guys, trying to publish their own, clearly superior version of the rules.

But the point is we do this for fun, because we want to, not because we’re angry about something! Wargamers have been making up rules to suit their own groups since the early 20th century, so there’s no reason we should lose this skill.

Anyway, we’re using a combination of the Necromunda rules, Rogue Trader, 2nd edition 40k and whatever else we fancy trying, and tweaking them all as we go along. We’re mostly using the Necromunda campaign system, because we know it works, but we'll mix things up as we go along, as we feel us appropriate.

We tend to take turns running games, with one person setting up a game and GMing it for their own and the other players' entertainment. But even if only two of us can get together, we'll still trust each other to throw in some random silliness, from a wandering Wild Grox looking for a mate to a sudden outbreak of 'MACS' (Mysteriously Aquired Crazy Syndrome).

Thursday, 14 May 2009

Swamp Tigers Stragglers

Some recent additions to be slotted into the campaign

Guard unit

Ogryn Commando

Wounded trooper

Veterans

Inq and hound

Marksmen

Veterans2

Ratling Sniper

Pilot, tech and servitor

Marksman