Following the ‘Gangfight’ battle (Firefight at Asakhim Valley) between the cult and the garrison, the campaign stats are as follows.
We played with 700 credits worth of troops each (counting starting values, not including earned advances etc). The result of the game was a win for the garrison, the cult fighters eventually failing a bottle roll. Neither side lost any ‘characters’, so none of the models taken out of action had to roll on the serious injuries table.
The Cult controls the following territory:
Old Ruins
Holestead
Old Ruins
Slag
After income and rolls on the Rare Trade chart, the cult gained a red dot laser sight and a set of infra goggles. It has 108 credits left.
The Garrison controls the following territory:
Settlement
Slag
Mineral Outcrop
Settlement
Settlement
After income, and a roll on the Rare Trade chart, the garrison gained a hot shot laser pack. However, their grenade launcher exploded during the game and had to be replaced (130 credits), leaving the garrison with a disturbing 1 credit left in the regimental kitty!
Experience points earned Corporal Drake a roll on the advance table, which resulted in +1 BS, and the grenade launcher specialist gained a roll too, which gave her +1 WS.
Thursday 26 June 2008
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I love the necromunda rules. The increase in stats and all that. Of course, you lose members quite frequently, or at least I always do when I play.
ReplyDeleteHave there been any updates?
ReplyDeleteHey mate
ReplyDeleteThe Pontiff has a sermon ready to dispatch, but has been very busy recently! Hopefully we'll have something up very soon.
I am eagerly anticipating the Pontiff's sermon. It has been too long since his words have reached my ears..
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