Following the ‘Rescue’ battle between the cult and the garrison, the campaign stats are as follows.
The result of the game was a win for the garrison in that they rescued the captured corporal. The patrol was decimated in the process however, but no actual fatalities were sustained, the survivors limping back to base in the hours following the battle.
The Cult controls the following territory:
After income and rolls on the Rare Trade chart, the cult bought a bio-scanner and a silencer. It has 195 credits left.
The Magus sustained a serious injury – Partially Deaf (-1 Ld). One hybrid earned 5 experience points, and another 2.
The Garrison controls the following territory:
After income, two rolls on the Rare Trade chart, and the equipping of the three native volunteer troopers with autoguns, the garrison bought a skull chip as rare trade, which was given to the corporal. They have only 17 credits left (clearly the garrison is underfunded!).
The grenade launcher trooper sustained a ‘Blinded in One Eye’ serious injury, and earned enough experience points for a roll on the advance table. This resulted in +1 BS, which cancelled out the eye wound nicely! The rescued corporal earned 1 experience point, and the missile launcher trooper 5.
+++Stay tuned for in-character updates from both sides (and try to figure out where the truth lies!)+++