Tuesday, 6 October 2009
Jungle Trees finished
Wednesday, 30 September 2009
Jungle Trees Part 3
Tuesday, 29 September 2009
More Terrain...
Jungle Trees Terrain Part 2

Sunday, 27 September 2009
Jungle Trees terrain

Wednesday, 23 September 2009
A Quick Battle Report

Captain Jack’s Exorcist Space Marines are really nicely converted. He used the stats for a Chaos Space Marines from the Necromunda Outlander bestiary, adding equipment as seemed appropriate.
The Sensei
This band was put together using the rules from Realm of Chaos. They were pointed and stated using the rules from Rogue Trader. The psyker rolled up four Telekine Wyrd Powers, rolling Force Field, Assail, Crush and Fists of Fury. These three characters came out at an incredible Gang Rating of 1736, which seemed excessive, until the battle started!
Terrain
We used a table dense with flora, and you’ll notice from the pictures an overall purple tone. This isn’t a picture error (honest!) just an attempt to make the terrain and light look like the action is taking place on an alien world. I really must get around to making a new terrain set, as the desert table is getting a little boring now!

The Mission
We decided that the Exorcists were attempting to recover a valuable relic from a crashed shuttle. The Sensei were simply out to stop them. Not an especially imaginative set-up, but hey, we hadn’t prepared and it seemed appropriate!
Complications
To add some flavour, we took turns placing, one at a time, a bunch of ‘gribbly counters’, representing death world beasts. Each would inflict a single Strength 3 hit on any model that ended its turn within D6 inches.
The Game
We set things up with the shuttle in the centre of the table, and each warband in an opposite corner. The Exorcists advanced, with half of their number providing fire support. As the bolts started flying at my armourless warband I was extremely grateful for the Force Field power – this worked by the Psyker taking a Leadership test every time a model within 2” took a hit, and a pass equalling an Armour save. As the psyker had a Leadership of 8, this saved pretty much every shot (though not all), although the risk of the Psyker rolling a double and transforming into a horrific Daemon that could wipe out my small force in one go was ever present!
As the Exorcists advanced, the Sensei relied on Assail to soften up their enemy for a few turns, but as it was, their power armour saved them time and again. As it turned out, the gribblies did far more damage to the Space Marines than the Sensei did, at least until the Sensei himself got into combat with the Exorcists’ leader, and completely chewed him up!
In the end, it was the weight of the Exorcists’ firepower pinning the Sensei while the Space Marines escaped with the relic that won the day for them. As the Exorcists withdrew with their prize, the Sensei gave chase, but were unable to catch up.
The Exorcists had their relic, though they had lost several of their number to the combined attacks of the Sensei and the jungle beasts. Perhaps next time the Sensei will have to stop the Exorcists using the relic in some nefarious daemonic ritual!
Sunday, 16 August 2009
Battle Report – Port Station Heist


Port Station, Jeriko Reach.
This scenario was essentially the Necromunda Ambush mission, with Patrol Drake guarding a shipment of Joy-Sims, as intelligence had indicated a recidivist element was intent upon stealing them away. The Joy-Sims were set up behind the shuttle in which they’d arrived, and Patrol Drake around it.
The attackers were Captain Jack’s new gang, a bunch of near-do-well pirates calling themselves the Con Fectors. The Defenders were Colonel Kane’s Patrol Drake.
The Con Fector Pirates
The Con Fectors set up in the buildings around the landing pad. In the first turn, the pirates closed in on both flanks, the heavy taking opening up from his position atop a building and unleashing a withering hail of lead at the defenders. His stubber wounded three of Patrol Drake, putting down a Sepoy, the signaller and the medic. Even more impressively, Corperal Drake himself, the leader, was taken out entirely. This caused another Sepoy to break for cover, while Lance Corperal Kash was forced to attempt to restore order. Fortunately for the defenders, the pirate’s heavy suffered a stoppage, and spent the remainder of the battle trying to clear his weapon.
Things didn’t go so well for the Con Fectors on the other flank however, as the other half of Patrol Drake rolled up that side of the battle area, gunning down pirates as they went.
Meanwhile, on the landing pad, the psyker adept Grammatrix Apphia ran behind the shuttle, and operated the controls to raise the blast shields, affording at least some protection to the remaining defenders.
In the centre of the battle area, Drake’s sniper rained down fire on the pirates, but the attackers closed in, one scaling the tower and bursting onto the roof to engage the sniper. The pirate opened fire at point blank range, but missed entirely. The sniper then turned his weapon upon his foe, but found the weapon ineffective at such short range, and missed. The pirate fired again, pinning the sniper, who was saved by supporting fire from his fellows on the landing pad.
On the pad itself, the attackers closed in, making use of the ladders on the underside to scale the supports and burst out of the hatches. A volley of short range shotgun fire ensued, and things were soon pretty much over.
Both sides were now at break point, but Drake’s patrol failed their bottle test first, and a fighting withdrawal ensued. After a turn or two, the attackers had claimed their prize, and allowed the defenders to withdraw unmolested.
After the game, it transpired that Drake’s medic, Trooper Reko, had died from his injuries. As they had withdrawn however, the patrol has managed to drag away the unconscious form of one of the pirates. Will the Con Fectors fight to rescue their captured ganger? We’ll find out next time!
Patrol Drake deployment, with Grammatrix Apphia inspecting the merchandise.
Patrol Drake flanking party work their way through the station buildings.
Con Fector Pirates infiltrate the left flank.
Con Fectors move through the alley ways on the right flank.

The Con Fectors' right flank bites off more than it can chew...
Grammatrix Apphia at the landing pad controls, raising the blast shields.
The Con Fectors close in on their left flank
The pirates work their way beneath the landing pad.
Patrol Drake sniper about to be undone...
The pirates leap from the hatches.
The Con Fectors consolidate their attack, dealing with the last of the defenders.

The pirates claim their booty!





