Following the ‘Loot and Pillage’ battle between the hill tribe and the garrison patrol, the campaign stats are as follows.
The Cult controls the following territory:
After income and six rolls on the Rare Trade chart, the Cult has 186 credits left, and bought (or looted from the supply drop) hallucinogen grenades, an auto repairer and a bionic eye.
As all the fighters engaged in the ambush were ‘henchmen’, no experience was earned.
The Garrison controls the following territory:
After income and two rolls on the Rare Trade chart, the garrison has 55 credits left, and bought (recovered from the one supply canister they retrieved) a power fist and a power sword.
During the income phase, the settlements yielded 3 ‘juves’ (press ganged locals) who will take part in future games once miniatures have been put together.
No experience was earned, but the heavy with the grenade launcher suffered a serious injury, which resulted in a leg wound (-1M) and the corporal leading the patrol didn’t return. The next mission will therefore be a Rescue scenario to recover him, as soon as a special hostage model has been made.
Action points – let’s name our territories and main fighters?