We’re publishing this blog because it amuses us to do so - simple as that!
But just as importantly we’re doing it because we want to inspire other people to do the same sort of thing. We don’t plan to present a definitive set of rules or a system, because that’s not how we do things. This is old-school wargaming, how it always used to be played before everyone decided they couldn’t play without an FAQ and needed a scoring system to measure their worth as a gamer!
As with many ‘veterans’, we’ve developed our own gaming tastes over the years, and fancy trying out a hybrid of all our favourite rules mechanics. Many people look to gaming companies or to the web to provide rules specifically tailored to their own tastes, but fail to find them and end up getting bitter with those companies, who are just catering to the widest market possible. Some people even get so angry they try to set up in competition to the big guys, trying to publish their own, clearly superior version of the rules.
But the point is we do this for fun, because we want to, not because we’re angry about something! Wargamers have been making up rules to suit their own groups since the early 20th century, so there’s no reason we should lose this skill.
Anyway, we’re using a combination of the Necromunda rules, Rogue Trader, 2nd edition 40k and whatever else we fancy trying, and tweaking them all as we go along. We’re mostly using the Necromunda campaign system, because we know it works, but we'll mix things up as we go along, as we feel us appropriate.
We tend to take turns running games, with one person setting up a game and GMing it for their own and the other players' entertainment. But even if only two of us can get together, we'll still trust each other to throw in some random silliness, from a wandering Wild Grox looking for a mate to a sudden outbreak of 'MACS' (Mysteriously Aquired Crazy Syndrome).