Thursday, 19 January 2012

A blast from the past.. minis i painted 20-25 years ago!

I've been trying to assemble all the old minis I had (and later sold) in the 80s as part of a bit of a nostalgia trip/rogue trader project. I've bitterly regretted selling some of the stuff i used to have thats cost me loads to buy back again (not to mention priceless one offs like the 'orgus flyer').

So i was pretty much amazed when an old uni days house mate said he'd found a load of my models during a clear out and 'did i want them back?'

Well they're a bit battered and chipped and the assault squad have since been 'converted' to all have power swords (damn 2nd ed lists) but it was weird recieving in the post minis i'd painted when i was 15.

Even better still I had a landraider and judge dredd bike that were not originally mine anyway lumped into the package!

Quite a bit of repair and repaint to do (althought i'm tempted to leave a few of the duplicates as the are for the sake of it) and the landraider is missing a few bits...

So anyone got a trashed original landraider they can spare a top hatch and an exhaust off? (i can probably source the HB bolters off plastic squat ones and wire)


Sunday, 15 January 2012

A departure... to the ends of Nu-Earth

Well, again a quiet month (i've got a Fallout LARP event run that is taking up nearly every spare moment...) and we've all found it tricky to find the time to get together - the fortnightly Rogue Trader and D&D RPG sessions have been particularl hit hard.

Having assembled a mighty fou of us this week we were still a man down for the D&D campaign and so opted for a bit of a board games evening.

I'd been itching to play the Rogue Trooper game for some time, I bought in the late 80s and played it a *lot* with school friends but it not been touched for over 20 years and really deserved a spin.

So I was more than happy when the chaps agreed to play.

Set up took some time as we all had to skim read the rules, i'll say one thing rulebook layout has come a hell of a long way in 20 years as the booklet is a bit hard to find rules in quickly and one can't help but feel that while the 6 pages of Rogue Trooper comic at the start are really atmospheric they do cause the remaining pages of text to be unnecessariy cramped together. A collective letter to Mr Halliwell and Mr Johnson was considered but quickly scrapped as it's not like they could do anything about it :)

That said after the first couple of hesitant turns the game flowed fairly quickly and we soon appreciated some of the subtleties of the rules... in particular 'rogue'cards that can be played upon another player to snatch victory from his hands at the last moment - nicely echoing Rogues myriad frustrations in the comic.

All the players were plagued with ammo supply problems (i myself spent a whole three turns in a armoury in the hope of drawing some decent cards to help me across the mega minefield!) and it turned out to be the end of Owen. Not to worry though as in the spirit of the strip Andys GI was able to recover Owens still warm corpse, slot the bio chips into his equipment and the guys then played on as a team.

Graham was next to bite the bullet in the search for the traitor and eventually Andy and I, laden with dead players bio chips, faced down the traitor on the bridge of millicom. A slghtly daft combat ensued that saw us fight a few rounds, dash to the armoury to reload and then dive back in again (we'd missed the bit in the rules that said fights on milli com were settled with fists!). After some dicy moments the traitor was defeated and the GIs avenged.

All in all a fun game, the game itself is showing its age and I really dont think it would have been as much fun if we were not all great fans of the comic strip. In fact that one of the reasons i think the episode printed in the rulebook is doubly redundant... if you've bought the game the odds are you were a big 2000ad fan. I can't see many people buying it as a random purchase at the time.

We're going to give it another go (with the benefit of having the time to fully dgiest the rules) in a few weeks and hopefully it will be even more fun.

One or two pics here, its not the most exciting game in the world to look at but I did try and liven it up by using the Citadel Rogue Trooper range of miniatures for the players and the traitor general.



Thursday, 22 December 2011

Xmas Battle Report - A fair exchange is no robbery...

Tales From the Maelstrom Xmas Battle.

With Christmas rapidly drawing closer and the realisation that we hadn’t had a game for a good long while, when Andy suggested we should have another xmas game I not only thought it an excellent idea but jumped at the chance to host this one.

This was not an entirely altruistic gesture. For a start it meant I could remain in the comfort of my own home on a particularly foul day but more importantly it meant I could get a chance to use some old 80s limited edition Christmas models that had been sitting in the cabinet upstairs unplayed with for some time.

So with a date arranged and a prior evening spent running up a scenario and playsheets all that was needed was for the maelstrom lads to turn up – and this time nobody had to worry about forgetting any models as I’d provide all the forces (not entirely true as Colonel Kane was press ganged into bringing a fair bit of his own scenery over!). Regrettably on the day one of our number couldn’t make it down but this was no detriment to the battle as I’d planned this to be a GM’d scenario and I’d just take over the third party myself.

So on to the plot… On the distant imperial backwater planet of Yoole, Rogue Trader Saturnalius Klaus and his warband have arranged a clandestine meeting with the dreaded Eldar Pirate Prince Oberon. Klaus is hoping to obtain luxury Eldar novelty goods to deliver to decadent imperial xenos artefact dealers and in return the Eldar are expecting a shipping manifest of Imperial trade convoys ripe for the picking… simples eh?







Only there were, as always, a few spanners in the works. Neither party actually had the promised goods or any intention of handing the real items over (the elder crates contain the 40k equivalent of pound shop tat and the ‘shipping manifest’ is the known route of an imperial hazardous waste disposal scow); furthermore unbeknown to both parties the fanatical and zealous Inquisitor Scrooge and his retinue have discovered the deal and are waiting to ambush the traders as soon as contact is made.
Should our third player have made it he’d have found his own task fraught with complications, not only are his glorious back banners constantly getting in the way (moving through any doorway or window is barred on a D6 roll of a 1) but his veteran space marine bodyguards are blind drunk – having discovered one of the few alcoholic beverages in the Imperium that causes complete failure of the marines hyper efficient poison removal glands and implants!

So without further ado on to the battle.

At first both sides warily made their way to the town square to the rendezvous underneath the towering statue of justice, while the Rogue Trader causally screened himself behind a meat shield of Servitors the Eldar Prince decided to cover his own approach by sending small band of warriors to the high ground. In the few turns it took to meet up Andy’s Rogue Trader secretly used his astropath to scan several of the central building for any sign of an ambush but by chance failed to nominate the Tavern that inquisitor Scrooge was using as a hide out.








As both parties met a discussion was roleplayed out that reached an inevitable stalemate, the tension was broken by the Elda psyker prince casting ‘wind blast’ buffeting the rogue trader’s forces to the ground.










With the Rogue Trader floored, the Eldar wasted no time in running their hands over his sack for the shipping manifest and not a moment too soon as at roughly the same time as two of the burly servitors picked themselves up, the doors of the tavern burst open. The Inquisitor stated that they were all under arrest, however, the two drooling space marines flanking him obviously didn’t add too much gravitas to his words as at that moment the proverbial excreta hit the fan…



As brutal short range firefight broke out that would be somewhat tedious to explain in detail but needless to say the Eldar second in command leapt from point to point with his jump pack and flamed the marines while the remaining elder warriors had a shoot out across the roof tops with the Inquisitors own astropath, his tech priest and his loyal Gyrinx ‘sak-kat’.





Beneath the statue several rounds of a brutal close combat took place between the aliens and the Rogue Trader which eventually ended with the timely remembrance that the Rogue Trader carried a webber.. One blast of this in close combat literally wrapped things up with Prince Oberon immobilised! Still taking fire from the Eldar on the rooftops the retinue decided to scurry off with the prince as there prize rather than the gift crates!



At this point the firefight turned into something of a benny hill chase as the asropath teleported across the table carrying the bound elder noble and the elder gave chase led by the lieutenant born aloft on his jump pack... lumbering behind waving their bolters in the Inquisitor and his retinue began a long pursuit of both the miscreant parties.









Eventually the elder managed to jump pack their lieutenant to within flamer range and down the rogue trade with a burst of searing fire – at around the same time the jokearo managed to hotwire the power loader outside the tavern. As the jokearo slammed the walker into top gear to rescue his leader and the astropath, he came under a hail of shuriken catapult fire which did minor damage to the vehicle itself but did manage to cause special damage to the accelerator, forcing the jokerao to race around at top speed.







The inquisitor moved closer to the Rogue Trader in an attempt to rescue and then arrest him but was cut down by the remaining elder warriors – shot in the back of all things! His space marines were similarly disposed of and so, leaderless and without their ‘muscle’, the techpriest and asptropath decided discretion as the better part of valour and legged it.









Meanwhile a confusing climactic hand to hand combat took place as the jokearo and astropath took on the elder 2ic and his last few warrior... but alas las pistols are no match for a powerclaw on a 16ft high armoured walker and after several round s the jokaero emerged triumphant; with a bound elder prince carried aloft in the power claw and the body of the rogue trader draped across the back decks.





Conclusion

All in all it was an entertaining and classically ‘rogue trader’ game that really did need a GM as a lot of improvisation and ‘winging it’ became the order of the day. I’d attempted to put in as many classically rogue trader elements as possible (gyrinxs, jokearo, psykers, hidden items, porta racks, webbers etc etc) and perhaps there was too much as much remained unused or forgotten. A good example would be Andy’s jokero who started the game with enough basic and close combats weapons in component parts to potentially be able to make a las cannon in a few turns, but with so much else to think about this fun element was overlooked… luckily the jokearo’s mechanical ability came to some use in fixing the power loader that saved the day!

In retrospect I should also have assigned psychic powers in advance rather than letting players have a random amount of abilities and points… while on average this works, this time according to sods law Martini Henri ended up with an Eldar Prince with one measly power and only a handful of points with which to use it and for my own part I completely forgot the Inquisitor was a psychic also!

It might have swung the battle massively if i’d have remembered to give the Eldar the web solvent and webber I was planning to give their side too but to me the chaos and randomness is part of the Rogue Trade charm.

So with that one under our belt at the end of 2011 we all feel a little more invigorated to get in a bit more gaming in the new year.. I hope so as I need an incentive to actually paint the other few kilos of 80s lead sitting in the painting queue!

Cheers

Pontiff/Major Hazzard

Tuesday, 13 December 2011

Celebrating the Feast of the Emperor's Parturition

The last couple of years we've published a Tales from the Maelstrom 'Christmas Special' battle report. It's looking like we'll be able to get together for a game of Rogue Trader later this week, so with a bit of luck we'll publish the report some time next week.

Cheers!

Sunday, 27 November 2011

Xenos Beasties from the Outer Void

Just a couple of shots of alien beasties I've finished recently. I've been reading a lot of HP Lovecraft of late, so if my hobby output gets a little gribbly he's to blame!


Enslavers, made using the old Grenadier Miniature Beholders (now produced by Mirliton - they were kind enough to sell me six individually.)

A Devourer of Red Arcturus (a Reaper Miniatures Darkspawn Devourer).

Wednesday, 2 November 2011

New Rogue Trader crew

Another crew(wo)man for the Rogue Trader project! This is Andreah from Hasslefree Miniatures (with a weapon swap). She hasn't been released yet, but will be at the end of the month.

Friday, 30 September 2011

Zoats in Space!

Continuing the old school theme, here's a set of Space Zoats I've just finished, for no particular reason except that out of all the many Rogue Trader era miniatures I think these are pretty much the best sculpted and the most fun.