Friday, 10 April 2009

Skip Truck

Well, the Henrie Boys have some wheels and quite fitting too. I've finally got this finished after some time waiting for the final touches.

Links:

http://i494.photobucket.com/albums/rr309/KeptinJack/stuff003.jpg
http://i494.photobucket.com/albums/rr309/KeptinJack/stuff004.jpg
http://i494.photobucket.com/albums/rr309/KeptinJack/stuff005.jpg

Sunday, 15 March 2009

The Henrie Boys expand!

Just to keep you all updated with the state of play in regards to the Henrie Boys gang. They are doing really well, considering they have only played in three games, and now have a gang rating of over 2000!

http://www.lastsummer.com/necronet/gangc.asp?id=174

For the future I plan to use the Ash Wastes supplement to design a vehicle or two (the ones that are almost finished from my WiP's), and I may also bring in some more gangers. Having earned over 1200 credits from selling off the two war robots and other items that were scavenged, the gang is in a really strong position to push out the rag tag forces of the Pontiff. I maybe able to convince the Guild to give me more of a voice on the Planetary Council, and put some pressure on the Guard contingent to look elsewhere.

War Robot Rumble


The Pontiff GM'd a game using the Rogue Trader robot rules, in which the Henrie Boys were out salvaging while Patrol Drake had tracked the rogue robot to the outskirts of a settlement.

The Henrie Boys (plus one of the war robots)

Patrol Drake (and civilians)

Dr Zarev and co await extraction atop his workshop.

+++CONTACT REPORT+++
Following Patrol Drake’s contact with the malfunctioning war robot in the wastes, I ordered Drake and his men to track this threat down and eliminate it. Within 48 hours, Drake had located the robot, closing in on the settlement of Kamirif-777.

Closing on the war robot, the patrol saw that it was not alone – a second robot was nearby. Mechanicus adepts on the HQ staff have hypothesised that the first robot was fitted with some form of transmitter, which is re-activating others of its kind that have laid dormant in the wastes since the war. We can only assume that more are out there.

The patrol reported that the robots were closing upon the workshop of one Dr Zarev, a civilian tech of use to the garrison. Drake was issued the primary objective of evacuating Dr Zarev and his staff (an aid and three of his harem), and the secondary objective of disabling or destroying the war robots.

To make matters worse, it appeared that a number of wild grox were roaming area, and that the craters that filled the area were emitting some form of radioactive field.

War Robots are bad enough, Wild Grox just make things harder...

Approaching the objective from the south, the patrol located the war robots, but found that so too had others. A party of the Henrie Clan, a familial grouping loosely associated with the Imperial Mining Concern were closing in on the robots, intent it seemed upon claiming them, and other items in the area, as salvage.

The Henrie Boys take position.

Patrol Drake's insertion point (with fire support group at the bottom)

Patrol Drake positioned a fire support group at their insertion point, Drake himself leading a party to escort the civilians to safety, while the miners engaged the robots. The patrol had learned its lesson well from its previous encounter, and made use of every available scrap of cover so as not to be targeted by the robots’ erratic combat routines. It appeared that the Henrie clan were likewise cautious, but never the less a firefight between the miners and one of the robots soon ensued. Under cover of the firefight, Patrol Drake closed on Dr Zarev’s workshop, and made contact with the civilians.

Patrol Drake close on Dr Zarev's workshop.

The bold Henrie Boys engage a War Robot.

Meanwhile, the miners had come under heavy fire from one of the robots, while the other blundered towards the patrol. A number of the miners were wounded as they were targeted, before specialists armed with plasma and melta weaponry disabled a robot.

Rahld bags himself some damn fine salvagin'

As the patrol escorted the civilians to safety, they were forced to engage the other robot, which was now blocking the escape route. A meltagun blast stunned it, and then Drake himself, equipped with his power fist, charged and destroyed it.

Drake's meltagunner distracts the robot...

...and Drake finishes the job!

Both robots were now disabled, and a firefight ensued between the exfiltrating patrol and the miners. The fight was brief but intense, and a number of miners were wounded by the fire support group, though it is not known whether any were killed.

The civilians escorted to safety, Patrol Drake disengaged. Trooper Serik was wounded, but Trooper Reko administered combat first aid. The patrol’s primary objective was satisfactorily achieved, while its secondary mission was at least partially successful. Despite this, it appears that the miners escaped with a significant amount of salvage, which they will no doubt dispose of on the black market for a considerable sum.

Intelligence now suggests that the Henrie clan are engaged in some form of power grab, perhaps taking advantage of the generally declining security situation on Jeriko Reach to establish themselves as a powerful faction. We can scarce afford to be fighting both the uprising and renegade factions too.

Colonel Kane, Jeriko Reach Garrison C in C.

Sunday, 8 March 2009

Scenery project

I posted a WiP of this building ages back, and I've just today put the finishing touches on it. It's an industrial/arabesque building for a native settlement on Jeriko Reach.


The bulk of the building is foamcore, with inside-out GW Cities of Death building panels on the front, to provide the 40k feel. The deck is tread plate textured plasticard with small plastic rivets a mate brought back from Japan having raided the modelling shops there. The surface is textured with a mix of plaster and white glue and a variety of details added from the bits box.










Friday, 27 February 2009

Robot Wars

We played a test game to try out the Rogue Trader robot rules prior toa larger, GM’s game the Pontiff will hopefully be running soon (as soon as Captain Jack is off nights!) The battle was between a single Conqueror Class robot using the old Rogue Trader rules, versus Patrol Drake (with around 2000 gang rating’s worth of members). It was a fairly even match and the we added in various rules for random movement when the robot didn’t have a target, just so it didn’t just stand there doing nothing. The battle program worked well when it did have a target, to such an extent that anyone not hiding when in its frontal arc was pretty much dead!

+++CONTACT REPORT DKK-1O/Z+++
At 09.22 local, Patrol Drake answered a distress call from a bonded Archeo-logist operating in the wastes of the restricted Zone KK-12. They had no way of knowing what would await them.

What the patrol found was a mining site, from which had risen from amongst the wreckage of past wars a fully functional war-robot. The Archeo-logist had taken cover behind her machinery, while the robot lurched and shuddered in response to long-corroded programming.

The moment Drake’s patrol arrived, the robot targeted them with its autocannon, the blast knocking Corporal Drake to the ground and wounding Signaller Mak. Trooper Reko went to attend to Mak’s wound, but was initially driven back by the weight of fire, though he spent the remainder of the contact staunching Mak’s bleeding, before being wounded himself and dragged clear by Specialist Kiri.

Upon coming under fire, the remainder of the patrol split into two groups and advanced using the cover of vegetation. Lance Corporal Kash led a group of the local defence militia, working his way around to rescue the Archeo-logist, who they successfully exfiltrated.

The second group engaged the war-robot. Troopers Tyrik and Serik fetched melta guns from their transport and stalked the robot through the vegetation as it lurched about, seemingly at random, seeking to engage the stealthy targets. Trooper Tyrik closed and got off a shot, but the robot’s armour was proof against the blast and Tyrik was knocked to the ground and stunned as it landed a heavy blow upon him. Serik got off three melta gun blasts, damaging the robot, but was unable to defeat it before his weapon ran out of ammunition.

The Archeo-logist rescued, the patrol recovered its wounded, consolidated, and withdrew. Their primary rescue mission was complete, but it now seems there is a potent war-robot loose in the wastes. We have no way of knowing when it will turn up next.

Colonel Kane/Jeriko Reach Imperial Guard Garrison CO



The beast arrises!


The Archeo-logist is escorted to safety.


Robot hunting.


March of the Robot


Aerial recce of the battlefield.

Tuesday, 24 February 2009

March of the Robots

So, we're planning a game of Necromunda, with the gangs going up against the robots (using the old Rogue Trader rules found in the Warhammer 40,000 Compendium). Having looked at the rules and matching them to the miniature shown in the post below, we have a Conquerer, who with a standard load out and battle program will come out at around 200 points. When converting units from 1st/2nd edition 40k to Necromunda you want to apply a x10 points modifier to arrive at a rating (you can see this in action if you compare things in the 2nd ed codexes to the ratings of the same things in Necromunda), which gives a rating of around 2000 points. As it happens, that's about the value of Patrol Drake.

Only problem is a Conquerer has a Toughness of 8, which most gangs will struggle to harm unless they raid the quarter master's stores before hand. I reckon a couple of melta guns, with the rest of the gang running interferance should be fun. It may end up culling the gang down a bit, but that's fine with me and all part of the fun!

Colonel Kane

Oh yeah, I just noticed we have our first blog follower - hi Chickenbane! :-)

Sunday, 15 February 2009

More peeks of things yet to come...

Here's some more of my rogue trader stuff I'm currently trying to paint up most the 87-88 range

Not amazing pics cos they are done with a camera phone.

Conqueror class war robot:
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Some mercenaries to go with the above:

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Some more garrison troops to go with the existing couple:

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Imperial psyker/citizen (the eye looks really dodgy in some angles but it looks ok on the mini)


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