Sunday, 28 September 2008

Terrain WIP


Just spent a few hours working on a second native dwelling. This one's larger than the first and includes elements of the Cities of Death kits, to give it a more 40k look. The panels are used inside-out to give them a different feel to the 'stock' kits. I plan to render the flat areas of the plastic panels in the same plaster effect as the main part of the building, in order to pull it all together.

Sunday, 21 September 2008

Rescue attempt

Rescue Attempt

++CONTACT REPORT++

Corporal Drake’s long-range patrol has been stood down following a failed attempt to rescue a trooper captured by Eldar pirates north of the mining enclave ‘Augustine’s Regret’.

Following the firefight in the enclave and the Eldars’ capture of Trooper Noll, Drake’s section tracked the xenos to an abandoned settlement some forty kilometres north. They located the prisoner, who was being held on the upper story of a native building. A number of Eldar were seen to be patrolling the area, with two attending to their prisoner.

Drake positioned his missile launcher and grenade launcher as a fire support group with a good field of fire on the building, and formed the remainder of his section into an assault group, led by himself. This group infiltrated right up to the building, before the aliens’ leader rounded the corner and spotted Drake’s party. Drake and several of his men opened fire on the pirate, while two more of the assault party climbed the building’s ladder to affect a rescue of their compatriot.

Drake’s fire caused the alien leader to withdraw, so the corporal joined the assault up the ladder.

What happened next appears uncertain. Upon reaching the roof, a brief and very close ranged firefight ensued, and one Eldar, armed with some manner of projectile launcher discharged its weapon at extreme close range, either deliberately, or negligently. The blast, some form plasma effect, caught both the firer, and the captive, and blew Corporal Drake from the roof.



Believing the captured Trooper Noll dead in the plasma blast, and seeing that more Eldar were closing around the building, Drake had little choice but to affect a fighting withdrawal. Drake and two of his men fell back to the cover of an apparently abandoned crawler, only to find the vehicle overrun with some form of toxic growth, the fumes from which all but incapacitated Drake and Trooper Kleve. Fortunately however, the assault party was able to disengage and rendezvous with the fire support group, before escaping.

Drake’s patrol section sustained a number of light wounds, but, apart from Trooper Noll, suffered no fatalities in the assault.

Drake’s section has been exfiltrated back to head quarters for debriefing and recuperation. Initial reports suggest their sweep of the area north of the Asakhim Valley and around the Augustine’s Regret mining enclave was not in vain. Apart from the Eldar contact, the patrol reported a number of suspicious activities amongst the locals, including a large amount of seditious, anti-Imperium graffiti daubed on outlying buildings, including the one in which the Eldar housed their captive.

Aggressive patrolling of native settlements is to commence as soon as practicable. The Eldar pirates are merely a hindrance, and I will not allow my forces to be diverted chasing after them any more. I aim to flush out the real enemy, whoever, wherever, and whatever they are.

The Emperor Proects

Colonel Kane
OC, Jeriko Reach Imperial Guard Garrison

Sunday, 24 August 2008

Native Dwelling terrain

Here's a building I made last week, and we used it in a game a couple of days ago (battle report to be submitted as soon as).

It's my first go at a native dwelling, made in a vaguely middle-eastern style but 40k'd up with bits from GW's Cities of Death building kits. The basic structure is just foam card, and the next one I do will be a more complicated shape. I plan to make a load more so we can set some games out in the native areas, as most of our games so far have been set in the mining enclaves of the Imperial Mining Concern.



Front

Rear (note suspicious graffiti as noted on recent patrols and reported to garrison HQ).

Characters of the Reach

Here're a few of the odd characters that populate Jeriko Reach and will be making an appearance in the campaign at some point. We have a bunch more to come, including some civilians from West Wind Productions 'Chaos in Cairo' range to populate the native settlements, and more Rogue Trader era bits and bobs for the games in the Mining Enclaves etc.






A team of inspectors from the Imperial Mining Concern. (Heresy Miniatures 'Sci-fi Tax Inspectors').



An Officio Munitorum Field Notary attached to the Imperial Guard garrison. He'll be keeping a close eye on the garrison's ammo expenditure, and may even demand to accompany Corporal Drake and his section on a mission in the near future...


A Psykana Operative, attached to the garrison. She may be taking to the field soon too, as the garrison will be needing all the psychic support it can get against the uprising's mysterious leaders. (in-game we may count her as a Wyrd for hire). (Aberrant Games Dravani Human Form).


A freelance chirogeon.



A freelance Squat engineer and his bodyguard, no doubt come to Jeriko Reach in search of valuable scrap left over from the last war.

Tuesday, 12 August 2008

Illegal Aliens...

Data Capture Assessment

Source: Public Order Auger System – Augustine’s Regret (AR) (Vid file:02129)

Visual Image Ref:999880 (VF:02130)


Four unknown armed humanoids possibly xenos enter AR and approach militia unit Charlie 7 zero (Mission: Secure Recovery assignment 99879b)

Later data capture shows evident hostile intent and wargear of alien origin.

(at this point the unknown assailants appear to be cautiously approaching the militia patrol with drawn weapons)

Visual Image Ref 999885 (VF:02131)


Visual feed shows a short and bloody fire-fight where the patrol are gunned down by rapid firing semi silenced projectile weapons - at this point audio probes detect a distress call from patrol Charlie 7 Zero.

Subsequent visual feed is intermittent and scrambled (possibly interference from a high power xenos vox-caster unit) however auger#38987 reveals definite evidence of xenos equipment in use by the raiders before it is disabled by an explosion (tactical evaluation suggests this may be a frag charge from an imperial launcher given the distinctive audio signature).

Assessment ongoing, current threat level intermediate – advise all stations raise alert state to Jade

And away from the table….

In layman’s terms we played the Necormunda ‘stand off’ mission.

An imperial patrol had been sent to liaise in a secret mission with a notorious ‘free trader’ on the behalf of the governor.

The Firehand’s Grey Legion had been tipped off that this known smuggler would be in the area and had decide to see if they could steal away the prize before the imperial forces got there and hold it to ransom, unfortunately both parties arrived at the same time and a ‘stand off occurred in the town square.

As both gangs faced each other the eldar’s nerve broke first. They unleashed a flurry of fire from their shuriken weaponry decimating the guardsmen… as the guard called for back up and panicking citizens fled the area the eldar rear guard moved in to secure the area.

The guard back up team, moving in to evacuate their buddies, walked more or less into wholesale slaughter, rarely managing to mass enough fire power to pin the well equipped xenos. A well placed shot from a guardsmen felled one of the aliens but on the whole the weight of fire was simply too much and the Imperial forces bottled out leaving the field to the alien raiders.



Thursday, 26 June 2008

Gangfight results

Following the ‘Gangfight’ battle (Firefight at Asakhim Valley) between the cult and the garrison, the campaign stats are as follows.

We played with 700 credits worth of troops each (counting starting values, not including earned advances etc). The result of the game was a win for the garrison, the cult fighters eventually failing a bottle roll. Neither side lost any ‘characters’, so none of the models taken out of action had to roll on the serious injuries table.

The Cult controls the following territory:
Old Ruins
Holestead
Old Ruins
Slag

After income and rolls on the Rare Trade chart, the cult gained a red dot laser sight and a set of infra goggles. It has 108 credits left.

The Garrison controls the following territory:
Settlement
Slag
Mineral Outcrop
Settlement
Settlement

After income, and a roll on the Rare Trade chart, the garrison gained a hot shot laser pack. However, their grenade launcher exploded during the game and had to be replaced (130 credits), leaving the garrison with a disturbing 1 credit left in the regimental kitty!

Experience points earned Corporal Drake a roll on the advance table, which resulted in +1 BS, and the grenade launcher specialist gained a roll too, which gave her +1 WS.

Firefight at Asakhim Valley




+++CONTACT REPORT+++

On this day a patrol from A Company led by Corporal Drake encountered a small force of Betheljinn hilltribe fighters at the head of the Asakhim Valley in an area strewn with wreckage from the war, and heavy in naturally formed craters. The tribesmen were obviously hostile, and a firefight ensued. Drake’s patrol repelled the enemy with no serious injuries suffered by his force.



Although the contact was barely noteworthy in scale, it brought a serious concern to the fore. The same leader faced during Drake’s rescue at the New Minehead mining enclave accompanied the enemy. This individual is undoubtedly touched by the warp, and appears to in possession of prodigious witch powers.



During the battle, both sides had to be wary of the native fauna, notable a Jeriko belching toad and a pair of stragglehoofs. One of the later actually attacked and seriously wounded a tribesman during the fight. Drake reports that the enemy leader then exerted some form of mind control on the stragglehoof in an effort to steer it away from his men.

The enemy put up a sterling fight before withdrawing in good order. Drake’s patrol paused to regroup and treat what injuries had been suffered, before continuing the patrol of the Asakhim valley. The remainder of B platoon is standing to as a rapid reaction force should Drake encounter greater numbers of the enemy further up the valley.

The Emperor Protects

Addendum to report: During the night Drake reported a sighting of what may be an Eldar vessel passing low over the Asakhim-Narawa Pass. Staff meeting to be convened.

+++END+++